Steal a Seed Mutations: Venom and What's Actually Known
A bounded reference to Steal a Seed plant mutations: how they differ from varieties and sizes, the named Venom mutation, its observed acquisition context, and what remains unconfirmed.
Steal a Seed officially features plant mutations, but only one mutation has been named in observed play: Venom. Its exact income multiplier, the full mutation list, trigger chances, and stacking rules are not documented anywhere yet, so treat any specific numbers you see elsewhere as unconfirmed.
Mutations are a distinct plant attribute
The official Steal A Seed listing confirms mutations exist as a separate plant feature. Its description treats mutations as one of three distinct attributes: rare plant varieties (the base plant), unique sizes, and mutations ("Uncover rare plants, unique sizes and incredible mutations!"). A mutation is therefore a modification applied to a plant — not a new variety and not a size class.
Venom: the one named mutation observed
The only mutation identified by name in gameplay footage is Venom. The player spots a grown plant, recognizes it as mutated ("Oh, they're mutations"), and names the modifier: "And it's venom. Venom mutation." The same session references a "Venom mutation chance," indicating mutations occur as a random outcome while plants grow rather than something you select directly.
Two important limits:
- The phrase "chance" confirms randomness exists, but it is not a verified probability figure.
- Venom's exact effect value is unknown. Even the player in that session remarked "Why do I feel like it should be more?" after seeing the plant's earnings — no footage shows the actual multiplier.
What remains unconfirmed
- No full list of mutation names exists; Venom is the only labeled mutation observed so far.
- No documented effect of any mutation on plant income or other attributes.
- No published probability percentages for any mutation.
- No confirmation whether multiple mutations can stack on one plant or combine with sizes and varieties.
- Third-party wiki coverage is limited to confirmed basics and does not add mutation entries.
Distinguishing variety, size, and mutation
To identify a mutation correctly, check what attribute you're actually looking at:
- Variety — the base plant itself (e.g., which seed species you planted).
- Size — a separate attribute describing how big the plant grew.
- Mutation — a modifier applied to a plant, like Venom, occurring as a random grow outcome.
A large or rare plant is not automatically mutated. Look for an actual mutation label or visibly modified state on the plant before treating it as one.
A note on freshness
The game was updated shortly before this information was gathered, so mutation labels, triggers, and effects should be rechecked after each update. If you encounter a new named mutation in play, note its label and the plant's earnings so the effect can be compared against a non-mutated equivalent.
Related Guides
Plant Varieties
Identify documented plants and separate base variety from size, rarity, and mutation.
Plant Sizes
Separate plant size from variety and mutation, compare plants fairly, and avoid unsupported income assumptions.
Plant Income
Claim plants into planters, read their cash rate, and compare actual earnings before replacing them.
