Skip to main content

Steal a Seed Mutations: Venom and What's Actually Known

A bounded reference to Steal a Seed plant mutations: how they differ from varieties and sizes, the named Venom mutation, its observed acquisition context, and what remains unconfirmed.

Steal a Seed officially features plant mutations, but only one mutation has been named in observed play: Venom. Its exact income multiplier, the full mutation list, trigger chances, and stacking rules are not documented anywhere yet, so treat any specific numbers you see elsewhere as unconfirmed.

Mutations are a distinct plant attribute

The official Steal A Seed listing confirms mutations exist as a separate plant feature. Its description treats mutations as one of three distinct attributes: rare plant varieties (the base plant), unique sizes, and mutations ("Uncover rare plants, unique sizes and incredible mutations!"). A mutation is therefore a modification applied to a plant — not a new variety and not a size class.

Venom: the one named mutation observed

The only mutation identified by name in gameplay footage is Venom. The player spots a grown plant, recognizes it as mutated ("Oh, they're mutations"), and names the modifier: "And it's venom. Venom mutation." The same session references a "Venom mutation chance," indicating mutations occur as a random outcome while plants grow rather than something you select directly.

Two important limits:

  • The phrase "chance" confirms randomness exists, but it is not a verified probability figure.
  • Venom's exact effect value is unknown. Even the player in that session remarked "Why do I feel like it should be more?" after seeing the plant's earnings — no footage shows the actual multiplier.

What remains unconfirmed

  • No full list of mutation names exists; Venom is the only labeled mutation observed so far.
  • No documented effect of any mutation on plant income or other attributes.
  • No published probability percentages for any mutation.
  • No confirmation whether multiple mutations can stack on one plant or combine with sizes and varieties.
  • Third-party wiki coverage is limited to confirmed basics and does not add mutation entries.

Distinguishing variety, size, and mutation

To identify a mutation correctly, check what attribute you're actually looking at:

  • Variety — the base plant itself (e.g., which seed species you planted).
  • Size — a separate attribute describing how big the plant grew.
  • Mutation — a modifier applied to a plant, like Venom, occurring as a random grow outcome.

A large or rare plant is not automatically mutated. Look for an actual mutation label or visibly modified state on the plant before treating it as one.

A note on freshness

The game was updated shortly before this information was gathered, so mutation labels, triggers, and effects should be rechecked after each update. If you encounter a new named mutation in play, note its label and the plant's earnings so the effect can be compared against a non-mutated equivalent.